States of Enchantment

All Your People Are Belong to Us

PLAYERS: Bill, Josh, Stephen

- feel like something’s watching them.
- keep getting pricked as they walk past walls and rubble.
- hear a startled scream from the other side of the building. Investigate and find more cultists fighting ethereal snake robots. The vipers (vapors in a southern accent)!
- Ulhar finds a book that mentions the security system of snake bots can be disabled from the ritual room upstairs.
- find a beholder carving shapes into a glass floor and accompanied by the headmaster of the guild.
- Defeat them, but ulhar died because he cast dimensional anchor on the archmage who had spell turning up. Couldn’t jaunt from the disintegrate ray and turned to dust. Most of his equipment survived.
- returned to the mansion to figure things out. Oren and ray make a hidden lodge in the forest to get some quiet time.
- go through the bags of holding to see what they can do to bring people back. When they pull out king Shael’s rod, it’s glowing softly.

Eye Spy

PLAYERS: Bill, Briana, Coleton, Josh, Stephen

- Those on the material plane teleport, with Ghamilan’s help, to Falcon’s Rest planning to go to Lyria next so he can gather his notes about summoning Zizifrix.
- When they get to Falcon’s Rest the town seems deserted. No people are out and about like they should be around dusk.
- Walking through the streets to their house they encounter a beholder on the street.
- In the middle of the fight, Akyrin and Dras join the battle.
- Akyrin explains that it’s been 3 years in Illistera while to the party it only seems they’ve been gone a little more than a month. Beholders have taken over Falcon’s Rest.
- Akyrin learned that Jasmine’s blood, if ingested or put in a wound, ends her enchantment over that person.
- Party goes to the mansion outside town, where the party killed Kane, and regroup. They rest for the night and then go to the mage’s guild in Falcon’s Rest to attempt to find a Gate or Wish spell to bring back Roderick and Genevieve.
- Encounter some weird cultists with eyes in their foreheads that have beholder-like powers.
- Break into the vault, Akyrin disarms all the traps, and they loot the room of a lot of goodies.
- During the looting, Akyrin slips off…
- The lighting in the entire building dims and takes on a sickly green color. Everyone gets a bad feeling…

Prison Break

PLAYERS: Bill, Briana, Chanell, Josh, Stephen

- Ulhar and ray attuned the crystals to the portal
- open gate to plane of fire
- salamander comes through, genevieve destroys it, and oren shoots it back through the portal using a column of stone.
- demons and devils fight outside. Oren propels jez’ra up on a 20 foot pillar, casts celestial brilliance, and hurts all the outsiders beating down the walls.
- next portal opens to pandemonium and knocks everyone back with a howling gust of wind.
- oren etexts stone columns as the walls get torn down.
- next portal opens to mechanus. Two inevitables look terrified and try to keep anything from coming through.
- three smaller demons band together and morph into a huge Goristro. Starts destroying walls.
- demons break through. Oren, genevieve, Roderick, and jez’ra hold them off.
- ray is grabbed by a xerfilstyx. Genevieve taunts it and it carries ray around the side of the portal to get to her. Drops him at the feet of the goristro.
- next portal is outlands. Party decides to hold out for one more try.
- xerfilstyx grabs genevieve and sucks the blood out of her.
- goristro stomps and ray falls in a crack. Uses song of flight to get out.
- portal opens to Illistera.
- everyone escapes but genevieve, Roderick closes the portal and flies up.
- genevieve falls limp, Roderick slaps demon with harm and kills it, scoops genevieve up and flies off. Tries to grab the second crystal on his way up but drops it.
- gets off the planet with wind walk and makes a fire with genevieve to figure what to do next.

Dark Duelist

PLAYERS: Bill, Josh, Stephen

- Retrieved spindle from duelist in the street.
- Met with Felvrani at the Pit of Unmaking and traded the scepter for Genevieve while Vygar waited outside the city.
- Teleported to Vygar, Roderick cast Wind Walk, flew two worlds away to the portal.
- The planet the portal is on is covered with demons and devils.
- Hide in a rock formation near the portal to plan.
- Everyone but Ulhar flies to the portal, Ulhar dimension doors and then casts Wall of Stone while the others materialize.
- Hear the outsiders rampaging toward her.

White Knight

PLAYERS: Bill, Stephen, Josh

- Obtained Aziz’s spindle and killed him.
- Ghamilan stole their bag. Confronted him. He wants to help them kill Zizifrix.
- Exchanged the rod to Felvrani for Genevieve.
- Teleported outside town to Vygar and then windwalked to the portal two planets away.
- It’s on a blood war planet with devils and demons everywhere.
- Figured out how to use the portal from the codex and then windwalked to the portal. They materialized and Ulhar cast a wall of stone around them. They heard one of the outsiders say “They’re leaving!” followed by the sound of many footsteps running toward the portal.

White Mage

PLAYERS: Bill, Josh, Stephen

- Players infiltrated the headquarters of the White Hand archmage and stole a crystal spindle from around his neck.
Ulhar was level drained. Roderick didn’t have Restoration prepared, so they went to a market to find a scroll.


PLAYERS: Josh, Bill, Stephen

- Learn Felvrani wants scepter for Genevieve.
- Stake out Pit of Unmaking.
- Scope out Felvrani’s estate.
- Decide to deal with the White Hand before saving Genevieve. Going after the mage first instead of the duelist.

To Stain the White Hand

PLAYERS: Josh, Stephen

- Took 3 days for Vygar to get the map of the building.
- With the map, they teleported past the wall and outer guards.
- Vygar disabled a few traps then they reached the inner room.
- Had to sneak around the patrolling guards. Ray suggested to the one by the door that “The codex needs saving.” The guard summoned reinforcements and they saw the party as they were rushing to the book.
- Vygar triggered a trap that was marked in the wrong place on the map. Party got super pissed at him because it was an Incendiary Cloud, Acid Fog, and Cloudkill.
- Vygar tried to unlock the door while Ulhar tried to teleport everyone else out. Spell failed. Oren tried to Stone Shape the wall, but was unable to maintain concentration. Then Oren tried to conjure a column of rock to burst through the far wall but it wasn’t strong enough. Vygar got the lock on the second try and everyone stumbled gasping into the next room where the remaining guards were waiting. Disposed of them.
- Party found themselves in a giant planetarium, stars were circling around on the walls. A few platforms were floating above like planets around several stationary platforms with levers. There was a crystalline ball circling slowly on the ceiling and a huge, white, stone hand in the center in the shape of a fist. A small console was before it with an octagonal insert. Vygar informed them that it was a specialty key and he couldn’t pick the lock.
- Party pulled levers and mephits spawned everywhere. As they pulled them the crystal ball on the ceiling turned opaque. With the 8th switch, the hand opened revealing the codex they sought.
- Were originally going to just read the book, but things didn’t go very smoothly so they decided to take it instead.
- Got to where they knew a teleport would work and went back to their room. They found themselves in the next room over and in the hallway… not in their room.
- Went around and opened the door to their room to find that it was filled with the corpse of a brass dragon… Talinthar’s corpse. Genevieve was nowhere to be found.

A Den of Even Stinkier Evil

PLAYERS: Bill, Briana, Chanell, Josh, Stephen

- Enter city, everyone stares at them. Genevieve walks as intimidatingly as possible. Pumps at a thug eying her and he flinches away.
- Jez’ra attempts to dissuade a man from a prostitute to no avail. Enter a tavern to gather info about a way off the plane. Jez’ra detects good and finds a janni that registers as good. He’s very rough, but seems willing to help. Sends them to a hole in the wall further into the city. Agrees to help them leave if they take him with them.
- The place is literally a whole in the wall that opens into a small establishment run by a tiefling who instantly snarls at Jez’ra. Tell him Vygar sent them and he says "of course he’d send me one of YOU (an aasimar). Charges them an absurd amount for a room.
- the next evening vygar arrives. Party gears him and the tiefling arguing downstairs about the group. They go down and the tail end of the conversation hear vygar say “you owe me.”
- As they go upstairs to talk vygar notices someone across the bar starting to leave. When they lock eyes the man rushes for the door but vygar catches him and draws a blade to his throat. Genevieve catches his arm and tells him to stop. “you are new here and naive. The White Hand has eyes everywhere. Either he dies now or we will in a day.”
- All go upstairs and interrogate the man. Says he doesn’t report directly to white hand. Runs a salvage business and trades a little information on the side. Briana: “i will kill you fucking yeah.”
- oren turns him into a dog and gives him to the tiefling.
- vygar explains that the portal out is controlled by the white hand and requires 2 keys to use. The keys move between the hand members according to a codex kept in one of their buildings. Can also learn where the portal will appear next as it’s random.
- Used to be just one portal guarded by the titans, but the energy has degraded and split over time.
- Is getting a blue print of the building and then they can strike.

The Sand Tombs of Payratheon

PLAYERS: Briana, Bill, Chanell, Coleton, Josh, Stephen

- Our intrepid heroes examine their surroundings and see a planet-sized sphere about 300 feet above them. Ulhar informs them that this is the third layer of Carceri, one of the lower planes.
- Carceri is easy to travel to, but nearly impossible to leave (hence it’s nickname: the prison plane).
- Genevieve and Leviathis begin digging in the sand and soon find a sandstone roof. Oren punches through and the group descends into darkness.
- Repair a tapestry depicting an alien-looking centaur wielding a large axe. Ulhar deciphers the ancient script titling him as “Dargath, the King Slayer of the Clawed Ones.”
- They sleep in the ruins of the Sand Tombs of Payratheon. Leviathis keeps hearing things. They investigate and find nothing.
- After everyone’s asleep again, darkness flows through the room and the party fights a vasuthaunt which gets bored and flees.
- They follow it up a tower where sand has poured through a hole in the wall. Oren finds part of the wall with a large dent on one side (probably the outside).
- In the morning they use a tuning fork they found inside a throne to travel to Orthrys, the swampy first layer of Carceri.
- In the distance one direction they see the Bastion of Last Hope: A den of thieves and assassins built on a mountain.
- In the other direction they see the peaks of Mount Orthrys meeting in between the two planets at a massive white palace. Inside lives a race of titans lead by one named Cronus. They were banished from the material plane eons ago.
- Party decides to head to the Bastion of Last Hope to secure travel out of this plane.


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