PLAYERS: Chanell, Coleton, Bill, Briana, Josh, Stephen, Jordan
Recap from previous session:
The Deck of Many Things was introduced to the party from a traveling fortune teller, allowing the users to affect their destiny’s drastically. The rules were simple, ask for how many cards you would want, and accept whatever happened.
Leviathis confidently asked for five cards. His first card summoned a gelatinous cube inside of the very tent that they were at, which the party quickly dispatched. His second card gave him a dwarven beard. His third card stopped all forms of aging from affecting his metallic body. His fourth card made his body even stronger, allowing him to shrug off more damage from attacks. His last card made his body even heartier, giving him more health.
Jez’ra was next. Still new to the party, she seemed hesitant to draw anything. However, she eventually settled to draw two cards. The first card she drew was known only as “The Life Card”, and nothing immediately happened. The second card she drew was equally veiled in mystery, “The Flames Card”. Even the fortune teller was confused about the results.
Akyrin went next, happily asking for a single card. The card she drew immediately changed her gender, causing her to become a man. She immediately let her displeasure be known to the party.
Oren joined his party members by drawing two cards of his own. His first card gave him superior strength. His second card created a mountain of gems at his feet, which he simply shrugged off, his vow preventing him from taking the gems for himself he willingly gave them up for the party’s benefit.
Roderick decided to take three cards himself, keeping his thoughts to himself. His first card gave him a very powerful morningstar, unfortunately, it was too chaotic for him to handle. The second card he drew changed his presence putting him more aligned to an outsider. His last card was a mystery as he drew “The Wild Card”.
Maldrin, emboldened by his companions seemingly good luck with their drawn cards, demanded six cards. His first card drawn continued to make him draw cards as he was forced to draw two more. His second card blinded him slightly, making it harder for him to attack. His third card gave him a powerful breath weapon. His fourth card immediately struck him with weeping wounds, weakening him greatly. His fifth card made him swifter. His sixth card immediately caused all of his magical items to vanish from him. His seventh card immediately summoned a cohort to his side, giving him a friendly companion named Mankirk. His final card restored some of his lost vitality, increasing his heartiness.
Ulhar was the final member to request cards, only asking for three. His first card forced him to lose some of his precious wisdom. His second card gave him more agility. His last card forced his clothing, money and any other mundane equipment vanish from his body.
The party sold Roderick’s morningstar and Oren’s gems and the question came up on how to spend some of it. The first order of business was to replace Maldrin’s lost equipment. Akyrin was making a large fuss about her new-found manhood, begging the party to change her back. Under that pretense, Roderick voted to let her be “wished” back to her womanly self. Roderick also used his clerical power to restore most of the weaknesses inflicted upon his party members.
When last we left the party, they were in pursuit of a strange creature that was attempting to kidnap people off of the streets. They chased it down an alleyway where it went through a hidden door that was barely noticeable. They charged into the room with reckless abandon, not finding the creature they chased, but rather two devil creatures wielding chains. They dispatched the devils with relative ease, showing that they were able to work off of one another’s strengths very well.
Exploring the building, they found what seemed to be a library being kept by an imp who appreciated balance in the room. They attempted to question the imp, trying to find the purpose of the building and of the kidnappings. Before they could press the imp further, he vanished with a handful of books leaving no trace of where he was. Akyrin inspected the books after they found they were written in infernal. This lead to more puzzles as they seemed to depict money movement and accounts in Falcon’s Rest.
They ventured further in the building and came to a large room with a large pool in the center. It was filled with what appeared to be a grayish mass of water that never sloshed over the sides. In the room, there also was the creature they chased into the building, shoving prisoners into the pool on the floor. The party wasted no time taking care of the creature and rescued the remaining two prisoners.
The prisoners were some of the kidnapped townspeople of Falcon’s Rest but had no memory of anything after they were kidnapped.
A room connected was full of jail cells, all of were empty with the exception of one that held two hell hounds. The party mercifully put the beasts down.
They quickly discovered that the pool in the floor was a portal. But to where? They could only speculate. They only knew that the portal seemed to be one way only, so returning through the same portal would be impossible. The party seemed a little torn at this point, debating on whether they should venture into it and discover what secrets the portal held or destroy it so it could never be used again. In the end, they felt there were more pressing matters in Falcon’s Rest that needed investigation (including the new ledgers and account books they found) and decided to simply cover the portal for the time being so it would not be used.
They informed the local authorities on what had happened, asking that they setup a guard at the building to keep it under control.
The party returned back to The Beached Kraken, preparing for the first day of the tournament.